VIRTUAL HISTORY HOW VIDEO GAMES PORTRAY THE PAST
2,935.00₹ 3,610.96₹
- Author: A. MARTIN WAINWRIGHT
- ISBN: 9781138069091
- Availability: In Stock
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ABOUT THE BOOK
Virtual History examines many of the most
popular historical video games released over the last decade and explores their
portrayal of history.
The book looks at the motives and
perspectives of game designers and marketers, as well as the societal
expectations addressed, through contingency and determinism, economics, the
environment, culture, ethnicity, gender, and violence. Approaching video games
as a compelling art form that can simultaneously inform and mislead, the book
considers the historical accuracy of video games, while also exploring how they
depict the underlying processes of history and highlighting their strengths as
tools for understanding history. The first survey of the historical content and
approach of popular video games designed with students in mind, it argues that
games can depict history and engage players with it in a useful way, encouraging
the reader to consider the games they play from a different perspective.
Supported by examples and screenshots
that contextualiZe the discussion, Virtual History is a useful
resource for students of media and world history as well as those focusing on the
portrayal of history through the medium of video games.
TABLE OF CONTENTS
1: Historians, Consumers, and the Videogame Industry
2: Theme and Mechanics
3: Contingency and Determinism
4: Economics and Resource-Management
5: Ecology and the Environment
6: Culture and Ethnicity
7: Gender
8: Violence and Oppression
Conclusion: The Future of the Virtual Past
Index